![]() Soulless Executive 3: “Got it! We’ll water down the excellent ‘Eastern’ soundtrack with some aggressive radio rock. Soulless Executive 1: “Good, but we still haven’t quite made things edgy enough.” Soulless Executive 2: “I know! Kids these days like antiheroes with zero personality, right? Let’s make the Prince, our titular protagonist, really dull and brooding.” Soulless Executive 1: “Hey gang, how do we improve upon Prince of Persia: The Sands of Time, one of the most critically-acclaimed games ever and a revolutionary title sure to shape the course of 3D video games for the next decade?” Scene: A Ubisoft executive suite in a high-rise somewhere in Montreal on a chilly morning in November, 2003.
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